glrs
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    write a skill

    a skill is instructions the model loads when it decides they apply. a command is one you invoke yourself.

    .glrs/skills/graphify/SKILL.md:

    ---
    name: graphify
    description: build a knowledge graph from notes. use when the user asks to map, link or graph a document.
    ---

    1. read every file named in the request.
    2. emit nodes, then edges.

    the model sees the name and description, not the body. write the description as when to use this, not as what it is.

    name and description are required. without either the skill does not load and says so at startup.

    every skill answers to a skill command:

    /skill:graphify
    

    trigger: graph makes that /skill:graph.

    allowed-tools: read, grep, glob
    

    the model activating the skill is held to that list for the rest of the turn. typing the slash command sends the body with nothing narrowed. tools.

    glrs implements the Agent Skills specification. worth reading before writing more than one: best practices and optimizing descriptions.

    two fields glrs reads are not in the specification:

    field what it does
    disable-model-invocation hides the skill from the model, leaving only the skill command. popularised by Claude Code and widely recognised
    trigger renames the skill command

    four roots, project before user, first to claim a name wins: skills.

    next: set project rules